Realistic Underwater Post Process Effect
Hi guys, I'm currently in process of making an abandoned island in UE4, and I have this water set up from above and below the water surface.
I got basically 2 water planes, first one is for above the surface:
The second one is for underwater, so that you can see the water surface above you when diving:
But the plane is not blurring like the level edges or the sun as seen in the picture. That makes it look a little odd :D
Is there any example or help for more realistic underwater post process than what I have atm? Talking about the lighting, because it's a sunset it looks like the sun is in the water and there's no realistic lighting in mine atm. Something like this is what I'm looking for:
Thank you in advance! :)
asked Apr 07 '15 at 03:35 PM in Rendering
First off this looks nice. Bravo. Ok. So maybe a couple little tricks I've used and it's helped. You can use post processing to change the blur...A little tint maybe to the screen....change the contrast or.maybe the saturation a little. But one thing I do is make a translucent material. And give it a water type normal and a pan net so it moves the see through normal across the material.
I would attach a plain to my camera so my entire view port would have that wavy look.....just turn it on as needed. Help you get a little more of a water affect..... Obviously sound effects and a difference in sound definitely helps.
answered Apr 07 '15 at 04:13 PM
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