Engine Color Space?

Hi guys, could someone to explain me which color space does UE4 use by default? and where or how can I change it?

For example in unity you can easily choose from Gamma or Linear space in lighting options, and that has an impact on how lighting affects textures and are presented on your monitor.

UE4 renders in linear space. There is no simple option to change to gamma space, but there is also no real need to do so. Unity supports it, as rendering in gamma space is slightly cheaper on legacy devices, but any device that can run UE4 should be able to do so in linear space.

Hi,

UE4 does indeed render everything in linear, however there is a lot more that goes into what a colorspace is. A colorspace refers to two things, the color gamut (aka the total range of colors that can be displayed in the render) and the encoding/white point.

linear and gamma correction have to do with “brightness mapping” and displaying things in a manner that more closely matches the perception of human eyes.

A colorspace is a map telling your rendering engine how much blue is “maximum blue” or how much red is “maximum red” The human eye can see more colors than a monitor can display! As we move into HDR displays this will become more relevant!

Check out these links for more info.

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