I have a c++ class that extends from ACharacter. Input that I have implemented in code works. Recently I created a blueprint for prototyping that is based on the c++ class but have been unsuccessful in getting the input action mapping to fire.
Since this blueprint is based on a class that is an extension of ACharacter my thought is that input should be enabled in blueprints.
Could someone please provide a recommendation? Also, it’s a networked game so player controller 0 won’t work.
Thanks in advance for any assistance.