How can I hide object reflections?
Hi, at the moment I am working at a 3D presentation for a commercial product. I want to attach a text near to the 3D object with some information. I am using a masked Photoshop file for it. Everything is fine but I dont want a reflection on the ground. I found no solution to hide this text reflection. Is there a workaround for hiding object reflections? I have to use After Effects to archive this. But the expense is very high because I have to track the 3D camera and so on. It would be much easier when you can archive this directly in the Unreal Engine 4.
Best regards, Andreas
Unfortunately, I was unable to find another way to block the reflection from specific surfaces. Currently, the only way to resolve this would be to decrease the metallic properties and increase the roughness to completely eliminate some of the reflective surfaces.
I have submitted a feature request for you. If you need to reference this request in the future, please refer to: UE-13560
answered Apr 09 '15 at 02:22 PM
Hi, While this thread may be old, an efficient workaround for instances like this is to move all objects you don't want in reflections out of the scene (i.e. the text) and then render a cubemap using the reflection sphere capture component or some other method of capturing the scene, save that cubemap, move the text back into the scene and apply the cubemap back to relative surfaces again, this will remove the need to create unnecessary modifications to your material.
A radical alternative would also be to avoid using unreal altogether and superimpose the text using masking in Premier or After effects (If you have the resources)
Hope this helped.
answered Dec 23 '17 at 06:18 AM
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