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How do you export and import a class blueprint?

Is it possible to export a class blueprint from one game project and import it into another game project?

I have a class blueprint consisting of two components: a static mesh and a spotlight. If I try to simply copy the .uasset file into another game project, the spotlight is present but the static mesh is missing.

Is there a way to export a class blueprint so that all associated components are saved or do you have to copy each of the blueprint components manually?

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asked Mar 28 '14 at 09:21 PM in Blueprint Scripting

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TKStackMoney
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Howdy!

Take a look at the wiki here on how to: Migrate Assets.

All associated components of your Blueprint will be migrated to your new project. :)

-W

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answered Mar 28 '14 at 09:23 PM

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DizzyWes ♦♦ STAFF
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avatar image Xarol Jul 13 '15 at 03:33 PM

The Migrate Assets documentation does not work when you have blueprints with C++ parents. The migrated blueprints cannot be opened in the new project even if the new project has the exact same C++ code.

Export/import to some kind of text format would fix this issue.

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