How do you export and import a class blueprint?
Is it possible to export a class blueprint from one game project and import it into another game project?
I have a class blueprint consisting of two components: a static mesh and a spotlight. If I try to simply copy the .uasset file into another game project, the spotlight is present but the static mesh is missing.
Is there a way to export a class blueprint so that all associated components are saved or do you have to copy each of the blueprint components manually?
asked Mar 28 '14 at 09:21 PM in Blueprint Scripting
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