Circular Dependency causes UHT crash
I was coding away today when suddenly Unreal Header Tool started crashing on compile. After some tinkering, I threw UHT into the debugger and traced the call stack to a section in FHeaderParser::ParseHeaders that checks for circular dependencies, which made me realize I accidentally introduced a circular dependency.
Once the circular dependency was fixed, UHT stopped crashing.
asked Apr 07 '15 at 05:05 PM in Bug Reports
Thank you for the additional clarification. I tried using the setup that you just described (in 4.7.3 again), as well as a few variations on that setup, but I am still getting the circular dependency compile error instead of a crash. Just to confirm, this isn't an issue that you are still experiencing, correct? I'll keep playing with this from time to time, but if it is not blocking you from working on your project I will mark this issue as resolved for now.
answered Apr 24 '15 at 06:47 PM
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