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Exporting character from Houdini to UE4

Hi everyone!

I'm trying to export a character rig from Houdini to UE4 via FBX but the skeleton is modified when I import it in UE4.

My rig is quite simple. Its based on Kirby so, not much but arms and feet. I have no skinning since by parenting Each piece of geometry to the bone works fine for my purposes.

My bones are not coming from the beginning/end position from the parent bone. They are independent bones parented to a Master Bone which moves the hole body. Once in UE4 it looks that this bones offsets are gone and/or substituted for new bones placed in the root.

I also don't know if the fact that axis placement or matrix transformation orders differ from Houdini to UE4 (houdini has Y as vector UP, like Maya), could be related to that problem.

Any idea of how could I do a successful export to UE4?

Thank you for your time!

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asked Apr 07 '15 at 05:15 PM in Using UE4

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avatar image fbollo Apr 07 '15 at 10:06 PM

I just realized that importing the FBX into Houdini again, gives me a broken rig as well so the problem is with the FBX export, not with UE4.


Does someone know how to export a rig from Houdini in FBX properly? :P


avatar image neighborlee Feb 29 '16 at 06:07 AM

Just wondering if you ever fixed this, as I'm working with houdini, but wondering if it can handle this as well.

thx lee

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