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Bug with friction when using materials

Here is a video where I recreate the bug: https://www.youtube.com/watch?v=K-_QoM1TokY

My character model is a sphere, and I'm attempting to give it 0 friction, so I can slide on the ground.

If I set a physical material as having 0 friction and also set it on my character, so there shouldn't be any friction, it still sometimes applies it.

As you can see, I am able to glide around for a moment, but then the friction kicks in and I start to roll.

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asked Mar 28 '14 at 09:36 PM in Using UE4

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mew
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avatar image Heisenburger Apr 17 '14 at 01:12 AM

I'm running into the exact same problem using a pawn.h derived 'character'. I have yet to find a way to disable friction on the capsule.

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http://i.imgur.com/FqhwbDL.png

This is where you set up friction and damping, they could be overriding yours. (Blueprint based off of pawn).

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answered Mar 29 '14 at 01:35 AM

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jestersheepy
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avatar image mew Mar 29 '14 at 12:52 PM

Those are for walking movement, right? My player is a SphereComponent, and I don't have CharacterMovement there.

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