mew_4
(SakariPollari)
1
Here is a video where I recreate the bug: - YouTube
My character model is a sphere, and I’m attempting to give it 0 friction, so I can slide on the ground.
If I set a physical material as having 0 friction and also set it on my character, so there shouldn’t be any friction, it still sometimes applies it.
As you can see, I am able to glide around for a moment, but then the friction kicks in and I start to roll.
This is where you set up friction and damping, they could be overriding yours. (Blueprint based off of pawn).
mew_4
(SakariPollari)
3
Those are for walking movement, right? My player is a SphereComponent, and I don’t have CharacterMovement there.
I’m running into the exact same problem using a pawn.h derived ‘character’. I have yet to find a way to disable friction on the capsule.