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Crowd MoveToActor fails when not using pathfinding

MoveToActor when called with TRUE for "Use Pathfinding" works for both AIController and DetourCrowdAIController inheriting blueprints. The pawn uses pathfinding and navigates to goal.

MoveToActor when called with FALSE for "Use Pathfinding" does not work for DetourCrowdAIController. The Pawn does not move at all.

The same call works as expected when used with AIController, the pawn moves directly to goal without pathfinding.

Is this a bug or is it expected for crowd managed pawns?

Thanks.

This is on 4.7.4

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asked Apr 07 '15 at 09:03 PM in Blueprint Scripting

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Clapfoot
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avatar image shrikky Mar 15 '18 at 07:54 PM

I am confused, if you don't use path finding, it won't use navigation mesh for pathing? How will it know how to move? or I my understanding is wrong.

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