Set DefaultPawn as DefaultPawnClass
So I'm looking for a simple RTS camera. Basically, DefaultPawn already comes with all the key ingredients for being such camera, as inputs and movement are already set in its CPP file.
Only question remains is: why can't I make it a DefaultPawnClass in the GameMode?
Here is the GameMode.cpp:
Both my camera class cpp and h files are empty.
Image for the Blueprint I made of the camera class location is attached.
Please advise the comments above this answer.
IMPORTANT: When using the DefaultPawn, you should blueprint it, and the GameMode. This way, you can set you blueprint of the DefaultPawn as DefaultPawnClass in the GameMode.
answered Apr 07 '15 at 10:55 PM
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