Pressing a Key in front of a door to enter in a new Map
I'm creating a game with a main outside level and some interior ambient levels. The idea of the game is look like some old 5th gen games, like Silent Hill, where do you press a key/button in front of a door and you get teleported right to the other side of that wall, without any opening door animation, but a black and quick load screen.
Doing it inside a map looks a kind of easy, but right now I want to do it between levels. My door is in the outside map, I want to press the key "E" in front of the door to make my character appear inside the place, exactly where the door should be inside.
This is how I want it to work. Press E in front of the silver door behind the chimmey to appear in that room. Press E in front of the red door to appear under the stairs.
Well, I don't even know how to start. I already tried some stuff with Blueprint that I found searching here in the forum, but it didn't help me.
This may not be the best way, but you could use a game instance, a door actor, and your level blueprints to start off.
answered Apr 08 '15 at 05:26 PM
It works fine .I think you dont have change your GameInstance in your Project settings
answered Feb 21 '17 at 01:46 PM
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