Hello,
I bought an asset from the marketplace and I wish to use it in my game.
Problem is, each time I include it, it makes a folder for that asset files under Content folder, while my folder hierarchy is:
Content/TopDown/Meshes/New Folder Here to Hold the Asset
I tried the following methods:
- Coping the .uasset files into the desired folder,
- Including the asset by the launcher option, then moving the included folder
- Migration will not work as final destination should be /Content/ (in Content folder)
Is there any other option to tidy the folders by my will, or must I bend to what is comfortable for the engine?
Thanks.