[4.7.4] fail to connect dedicate server on ios

Hi.
I am developing an online game on mobile and use dedicate server.
Client run openlevel to connect server.

Android is OK , but ios connect fail.

Error Message:

LogNetTraffic:Error UNetConnection::ReceivedPacket:ReceivedPacket : Received control close before open

I need help. :frowning:

Hi KONADEV,

Can you show us a screenshot of your graph or code setup you’re using to connect Client to Server? Thanks!

Thank you for your reply :slight_smile:

Hi KONADEV,

I just wanted to let you know that we have not forgotten about you, there’s just been a lot of internal discussion about how best to setup and then solve your particular issue. Hang tight just a bit longer and hopefully we should have you sorted. Thanks very much!

Hi KONADEV,

I was able to run a simulated dedicated server on Windows and connect with an iPad using same method (passing server’s IP and Port to Open Level on client side). Looking at your log, it says LocalNetworkVersion and RemoteNetworkVersion are different. Are you packaging for iOS and Windows at same time, from same machine? You might need to try deleting previous packaged versions and repackaging.

Hi KONADEV,

We haven’t heard back from you in a while, so I’m resolving this post for tracking purposes. If you’re still experiencing issues connecting your iOS app to a Windows dedicated server, please feel free to provide information requested above, and we will continue investigating. Thanks!

Thank.
I try angin is OK. :slight_smile: