Spawning actos (multiplayer)

Hi, I’am creating multiplayer game and I have some issues. I’am trying to fix them maybe 4days and still cant. I cant find any good tutorials for that, so I need some help. Iam using blueprints only (for now).
So… Issue is:
Every client has different view… Server has almost no walls, and clients should have (lets say) same “map”, not randomly generated, again… How I can fix that? : ( Now I have huge mess here…
And yes, I tried in some places check “Replicates” and still same problem.

I have two things to try:

  1. Try packaging the game and running the resulting executable in multiple instances and see if it still acts that way.
  2. Try changing Authority switch to a Branch on isServer boolean (it’s a built-in boolean). Not sure why the Auth switch isn’t working.