Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Problem With Simple AI Movement

I'm following these tutorials,


which are helpful, I understand all the logic of what he's trying to do except it's just not working for me. I think it's because I'm using a floating object and the move to function only works for walking along surfaces. I'd like to confirm this but for some reason I can't get my object to collide with anything, something I initially set it to behave like and now can't undo. I've changed the collision parameters in its route, mesh, static mesh and even added a skeletel mesh and set them all to Block All yet it still just falls through the world. Can anyone confirm my suspicion that Move To and Move Directly To only work with a surface, and does anyone have any idea why my object now refuses to collide with anything?

Edit: Okay I found out why my object was colliding. It's because I specifically set the one I was testing with to have no collision for some reason. And yes, it does move when it hits the ground. So my initial query is confirmed bu it still leaves me with the problem of not being able to get a floating enemy to move. Is there some other function I can use or maybe some C++ code that can get an AI to fly?

Product Version: Not Selected
more ▼

asked Apr 08 '15 at 11:41 AM in Blueprint Scripting

avatar image

36 8 15 16

avatar image Narghile Apr 08 '15 at 12:00 PM

Without pictures it will be hard.


avatar image CBFlood Apr 08 '15 at 12:21 PM

Looks like you posted just before I solved my collision issue. I don't think any pictures will help for the rest of my problem though, I just have a behavior tree with Move To when it sees the player but Move To just simply doesn't do what I need it to.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question