Would you consider adding collada(.dae) support?

could you add collada(.dae) support to the import formats.

Any reason in particular you are interested in Collada support over FBX?

For now, you can convert Collada files to fbx via the converter found here: Autodesk | 3D Design, Engineering & Construction Software

The reason is quite simple, collada is more or less the same thing than fbx in features, but xml. Giving the user the chance to use another file format, allow feel more confortable with the engine. because not all people use the autodesk software, and they could have better experience with collada in stead of fbx.

thanks for the link, it would be pretty useful.

I’m agree with CCEP16F. Collada is more preferable because this format seems to be open, free and it’s easy to understand it’s inner format. For example, I wrote easy Collada importer (only static meshes and objects positions) in my own C++/Qt opengl application.

Anyway, each converting between formats may bring additional errors and troubles. Editor → Collada → FBX → UE 4…

I’ll be really thankful if you add the collada(.dae) format support to the next update and I think that a lot of people too.

Hi Folks,

As pointed out by Matt there is a collada to FBX converter available from Autodesk

In the short term, we need to increase the reliability of our FBX importer, so that no one has trouble getting their existing content in FBX format into the engine.

Longer term we can investigate other file formats, but i think you would all agree right now one, super reliable, import pipeline, is better than 2 separate pipelines that have different edge cases.

Unity has support for .dae. Are you worse than Unity?

I agree that one flawless format beats two half ■■■■■ ones. But I would also agree that more formats is better. :slight_smile:

Yes, they are better than Unity

I can say thazt Collada is better to: I can export Daez animation+mesh (with smooth) from daz studio to Blender without problem, while FBX bug.

FBX doesn’t accept smoothing group… It’s a mess… UE4 needs to integrate collada format. It’s more reliable for morph export, aniamtion and smooth. It works in real time for other 3D application, why not for ue4 that so many users meet problems within FBX?