[BUG] Runtime engine strips spaces from actor's names
I noticed that at runtime UE strips the spaces in Actor names. I do a get all actors to find all the player starts, which are named "Player StartX", where X goes from 1 to 4.
In the editor, if I get the actor display name it returns e.g. "Player Start1", which is the expected behaviour.
However, at runtime (i.e. when the game is built to a standalone), the actor names will be stripped of spaces, e.g. "PlayerStart1".
Attached is a small repro.
Platform: OS X & Win
asked Apr 08 '15 at 12:15 PM in Bug Reports
Thanks for the test project! I was able to reproduce this in 4.7.5 as well as our internal build, so I've entered a bug report for the issue (UE-13580). When I see any progress on it, I'll update this post. Thanks again!
answered Apr 09 '15 at 04:01 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here