I have just tried launching two sessions from in editor play, and get a bunch of errors on play regarding my casting to my player in a HUD blueprint, however this issue does not occur with one player, and I see no reason for these errors to occur. Also, when I try selecting one of two players in level while playing, they are not two actors world outliner is saying they are, instead they are objects that don’t exist? (See below)
( red circle is part of my UMG HUD, not me annotating image)
But as you can see I have player selected from viewport, but it does not show up in world outliner, and name of it (Player_UT42) does not exist in world outliner. And if I select one of players in world outliner, they don’t exist in world?
In this image you can see where error is apparently occuring. ( casting pawn to a player_ut, which it is, and which works fine in single player)
I included this image to point out bug that errors don’t link to where they mean.
PS. player which is host works perfectly?
PPS. There is also issue that I have noticed pretty much any time I’ve ever gotten errors while playing that errors refer to wrong location.