Hello. I have GitHub version of UE4.
All work OK, until yesterday, when I decide to upgrade it to last version.
So I pull from git and rebuild. But get error (don’t save it, through).
Then I delete whole folder with UE4 and checkout it again, “Setup”, “GenerateProjectFiles”, rebuild solution and error again (same, I suppose). Help me to launch it, please.
There is output on build:
1>------ Rebuild All started: Project: UnrealBuildTool, Configuration: Development Any CPU ------
2>------ Rebuild All started: Project: DotNETUtilities, Configuration: Development Any CPU ------
3>------ Rebuild All started: Project: DeploymentInterface, Configuration: Development Any CPU ------
4>------ Skipped Rebuild All: Project: MobileDeviceInterface, Configuration: Development Any CPU ------
4>Project not selected to build for this solution configuration
5>------ Rebuild All started: Project: AutomationToolLauncher, Configuration: Development Any CPU ------
6>------ Rebuild All started: Project: GitDependencies, Configuration: Development Any CPU ------
3> DeploymentInterface -> F:\Unreal Engine GitHub\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
2> DotNETUtilities -> F:\Unreal Engine GitHub\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
7>------ Skipped Rebuild All: Project: iPhonePackager, Configuration: Development Any CPU ------
7>Project not selected to build for this solution configuration
8>------ Skipped Rebuild All: Project: DeploymentServer, Configuration: Development Any CPU ------
8>Project not selected to build for this solution configuration
9>------ Skipped Rebuild All: Project: Distill, Configuration: Development Any CPU ------
9>Project not selected to build for this solution configuration
1> UnrealBuildTool -> F:\Unreal Engine GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
5> AutomationToolLauncher -> F:\Unreal Engine GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationToolLauncher.exe
10>------ Rebuild All started: Project: AutomationTool, Configuration: Development Any CPU ------
11>------ Skipped Rebuild All: Project: CrashReportClient, Configuration: Development_Program x64 ------
11>Project not selected to build for this solution configuration
12>------ Skipped Rebuild All: Project: MinidumpDiagnostics, Configuration: Development_Program x64 ------
12>Project not selected to build for this solution configuration
13>------ Skipped Rebuild All: Project: CrossCompilerTool, Configuration: Development_Program x64 ------
13>Project not selected to build for this solution configuration
14>------ Skipped Rebuild All: Project: UnrealLaunchDaemon, Configuration: IOS_Development_Program Win32 ------
14>Project not selected to build for this solution configuration
15>------ Skipped Rebuild All: Project: UE4EditorServices, Configuration: Development_Program x64 ------
15>Project not selected to build for this solution configuration
16>------ Skipped Rebuild All: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
16>Project not selected to build for this solution configuration
17>------ Skipped Rebuild All: Project: SlateViewer, Configuration: Development_Program x64 ------
17>Project not selected to build for this solution configuration
18>------ Skipped Rebuild All: Project: SymbolDebugger, Configuration: Development_Program x64 ------
18>Project not selected to build for this solution configuration
19>------ Skipped Rebuild All: Project: TestPAL, Configuration: Development_Program x64 ------
19>Project not selected to build for this solution configuration
20>------ Skipped Rebuild All: Project: UnrealCEFSubProcess, Configuration: Development_Program x64 ------
20>Project not selected to build for this solution configuration
21>------ Skipped Rebuild All: Project: UnrealFileServer, Configuration: Development_Program x64 ------
21>Project not selected to build for this solution configuration
22>------ Skipped Rebuild All: Project: UnrealFrontend, Configuration: Development_Program x64 ------
22>Project not selected to build for this solution configuration
23>------ Skipped Rebuild All: Project: UnrealHeaderTool, Configuration: Development_Program x64 ------
23>Project not selected to build for this solution configuration
24>------ Skipped Rebuild All: Project: UnrealLightmass, Configuration: Development_Program x64 ------
24>Project not selected to build for this solution configuration
25>------ Skipped Rebuild All: Project: UnrealPak, Configuration: Development_Program x64 ------
25>Project not selected to build for this solution configuration
26>------ Skipped Rebuild All: Project: UnrealSync, Configuration: Development_Program x64 ------
26>Project not selected to build for this solution configuration
27>------ Skipped Rebuild All: Project: UnrealVersionSelector, Configuration: Development_Program x64 ------
27>Project not selected to build for this solution configuration
28>------ Skipped Rebuild All: Project: BootstrapPackagedGame, Configuration: Development_Program x64 ------
28>Project not selected to build for this solution configuration
29>------ Rebuild All started: Project: UE4, Configuration: Development_Editor x64 ------
30>------ Skipped Rebuild All: Project: BlankProgram, Configuration: Development_Program x64 ------
30>Project not selected to build for this solution configuration
31>------ Skipped Rebuild All: Project: BuildPatchTool, Configuration: Development_Program x64 ------
31>Project not selected to build for this solution configuration
6> GitDependencies -> F:\Unreal Engine GitHub\UnrealEngine\Engine\Binaries\DotNET\GitDependencies.exe
29> Cleaning UE4Editor Binaries...
29> Building UnrealHeaderTool...
29> Performing 34 actions (4 in parallel)
29> [3/34] Resource ModuleVersionResource.rc.inl
29> [4/34] Resource PCLaunch.rc
29> PCH.Core.CorePrivatePCH.h.cpp
29> PCH.Shared.Core.h.cpp
29> [5/34] Resource ModuleVersionResource.rc.inl
29> [6/34] Resource PCLaunch.rc
29> [8/34] Resource ModuleVersionResource.rc.inl
29> PCH.Shared.CoreUObject.h.cpp
29> [9/34] Resource PCLaunch.rc
29> Module.CoreUObject.1_of_4.cpp
29> Module.Json.cpp
29> Module.Projects.cpp
29> Module.Core.1_of_6.cpp
29> Module.Core.5_of_6.cpp
29> Module.Core.3_of_6.cpp
29> Module.Core.6_of_6.cpp
29> Module.Core.4_of_6.cpp
29> Module.Core.2_of_6.cpp
29> Module.CoreUObject.3_of_4.cpp
29> Module.CoreUObject.2_of_4.cpp
29> Module.CoreUObject.4_of_4.cpp
29> [22/34] Resource ModuleVersionResource.rc.inl
29> [23/34] Resource PCLaunch.rc
29> Module.UnrealHeaderTool.cpp
29> Module.ScriptGeneratorPlugin.cpp
29> [26/34] Link UnrealHeaderTool-Core.dll
29> [27/34] Resource ModuleVersionResource.rc.inl
29> Creating library F:\Unreal Engine GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib and object F:\Unreal Engine GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.exp
29> [28/34] Resource PCLaunch.rc
29> [29/34] Resource PCLaunch.rc
29> [30/34] Link UnrealHeaderTool-Json.dll
29> Creating library F:\Unreal Engine GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.lib and object F:\Unreal Engine GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.exp
29> [31/34] Link UnrealHeaderTool-Projects.dll
29> Creating library F:\Unreal Engine GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.lib and object F:\Unreal Engine GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.exp
29> [32/34] Link UnrealHeaderTool-CoreUObject.dll
29> Creating library F:\Unreal Engine GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.lib and object F:\Unreal Engine GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.exp
29> [33/34] Link UnrealHeaderTool.exe
29> [34/34] Link UnrealHeaderTool-ScriptGeneratorPlugin.dll
29> Creating library F:\Unreal Engine GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Plugins\Dynamic\UnrealHeaderTool-ScriptGeneratorPlugin.lib and object F:\Unreal Engine GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Plugins\Dynamic\UnrealHeaderTool-ScriptGeneratorPlugin.exp
29> -------- End Detailed Actions Stats -----------------------------------------------------------
29> Cumulative action seconds (8 processors): 0,00 building projects, 207,46 compiling, 0,00 creating app bundles, 0,00 generating debug info, 3,93 linking, 0,00 other
29> UBT execution time: 62,10 seconds
29> Parsing headers for UE4Editor
29>EXEC : error : System.ComponentModel.Win32Exception (0x80004005): Не удается найти указанный файл
29> в System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
29> в System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
29> в UnrealBuildTool.ExternalExecution.RunExternalExecutable(String ExePath, String Commandline) в f:\Unreal Engine GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\ExternalExecution.cs:строка 518
29> в UnrealBuildTool.ExternalExecution.ExecuteHeaderToolIfNecessary(UEBuildTarget Target, CPPEnvironment GlobalCompileEnvironment, List`1 UObjectModules, String ModuleInfoFileName, ECompilationResult& UHTResult) в f:\Unreal Engine GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\ExternalExecution.cs:строка 653
29> в UnrealBuildTool.UEBuildTarget.Build(IUEToolChain TargetToolChain, List`1& OutputItems, List`1& UObjectModules, String& EULAViolationWarning) в f:\Unreal Engine GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:строка 1541
29> в UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments) в f:\Unreal Engine GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:строка 1590
29>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UE4Editor Win64 Development" exited with code 2.
10> AutomationTool -> F:\Unreal Engine GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe
32>------ Rebuild All started: Project: AutomationScripts.Automation, Configuration: Development Any CPU ------
33>------ Rebuild All started: Project: IOS.Automation, Configuration: Development Any CPU ------
34>------ Rebuild All started: Project: Linux.Automation, Configuration: Development Any CPU ------
35>------ Rebuild All started: Project: Mac.Automation, Configuration: Development Any CPU ------
36>------ Rebuild All started: Project: Win.Automation, Configuration: Development Any CPU ------
35> Mac.Automation -> F:\Unreal Engine GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
34> Linux.Automation -> F:\Unreal Engine GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
36> Win.Automation -> F:\Unreal Engine GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
32> AutomationScripts.Automation -> F:\Unreal Engine GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
37>------ Rebuild All started: Project: Android.Automation, Configuration: Development Any CPU ------
38>------ Rebuild All started: Project: HTML5.Automation, Configuration: Development Any CPU ------
37> Android.Automation -> F:\Unreal Engine GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
33> IOS.Automation -> F:\Unreal Engine GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
38> HTML5.Automation -> F:\Unreal Engine GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
========== Rebuild All: 13 succeeded, 1 failed, 24 skipped ==========