Is there a way to export the landscape in ue4 scene to maya?
Im not sure where i heard it, but i believe it is possible to export the landscape as an fbx into maya or 3ds max and then re import it back into ue4..
asked Mar 28 '14 at 11:54 PM in Using UE4
Right now, you can export a landscape selecting it and choosing File->Export Selected. It will be exported as an obj file.
There is only a little problem: you'll have all components separated as single objects. You should merge them and weld vertex.
Ben, may I ask you if there is something ongoin to improve landscape management of heights?
Currently there is no way to export a landscape created in UE4 to an .FBX file. You can save a heightmap and use that externally as suggested here: https://answers.unrealengine.com/questions/21101/can-you-turn-a-landscape-object-into-a-static-mesh.html
Hope that helps!
answered Mar 29 '14 at 07:15 PM
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