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Is there a way to export the landscape in ue4 scene to maya?

Im not sure where i heard it, but i believe it is possible to export the landscape as an fbx into maya or 3ds max and then re import it back into ue4..

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asked Mar 28 '14 at 11:54 PM in Using UE4

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Extellion
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2 answers: sort voted first

Right now, you can export a landscape selecting it and choosing File->Export Selected. It will be exported as an obj file.

There is only a little problem: you'll have all components separated as single objects. You should merge them and weld vertex.

Ben, may I ask you if there is something ongoin to improve landscape management of heights?

Peace, Budello

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answered May 28 '14 at 09:31 AM

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Budello
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avatar image Ben Halliday STAFF May 28 '14 at 09:22 PM

Hey Budello,

I know that we have slowly snuck some updates into the editor, but I don't believe there is a specific plan for improving heightmap management. We try to track what we're planning to work on here:

https://trello.com/b/gHooNW9I/ue4-roadmap

but landscape doesn't appear to be on that list at the moment. If you feel this should be a higher priority for the development team, please post in the feedback section of the forums, perhaps with a poll for other users to add their votes to:

https://forums.unrealengine.com/forumdisplay.php?24-Feedback-for-Epic

Hope that helps! Thanks for updating this AnswerHub post!

Ben Halliday

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Hey Extellion,

Currently there is no way to export a landscape created in UE4 to an .FBX file. You can save a heightmap and use that externally as suggested here: https://answers.unrealengine.com/questions/21101/can-you-turn-a-landscape-object-into-a-static-mesh.html

Hope that helps!

Ben Halliday

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answered Mar 29 '14 at 07:15 PM

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