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How to set max and min yaw for camera/player rotation

Hey, I'm looking for way to compare player contol rotation with my custom rotator value. I'm trying to set max and min yaw camera value in my game (static turret)

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asked Apr 08 '15 at 07:08 PM in Blueprint Scripting

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2 answers: sort voted first

There are a few ways to limit Camera or Player rotation.

In Blueprints , you can make use of the Camera Manager:

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Another way would be to create a custom "Camera Manager" Class : Easy way(Open the Player Controller , and create one under Defaults)

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And under the Defaults of the new created Camera Manager Class , you have access to the rotation limits.

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answered Apr 08 '15 at 08:34 PM

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avatar image AJ_Graphix Nov 14 '16 at 11:46 PM

Thanks so much, Ockertvs! Your solution worked perfectly. I really appreciate you taking the time to answer the poster's question as it has helped others, too! :-)

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I d like to set my yaw depending of the character forward vector and not world rotation.

It s a FPS and i m doing a climbing feature so i want to lock my yaw but the camera manager set it depending to the world.

I can t find anything about it on google...


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answered Jan 21 '18 at 06:07 PM

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avatar image Inofarr Jun 11 '18 at 10:33 PM

hey, I'm totally new to EU and I'm doing an FPS with a climbing feature too ! so I did this with a lot of research, and it works pretty well.alt text

ps : the link to the left comes from envent tick

I hope I was helpful :D

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