Textures too bright

When I import a texture it looks fine in the content browser but as soon as I add it to a material it displays bright and desaturated (See image).

Did you save the image as a 16 bit image? Try saving it as an 8 bit image.

It is a TGA file wich can only be saved as 16 24 and 32 bit

However I have the same problem with just 3 constant nodes

Hi Boterkoekje -

The engine use sRGB gamma corrected color space and while you have it unchecked in your Texture editor, try check sRGB to true in your Texture Editor and adjust the Sampler in the Material from Linear Color back to Color.

Thank You

Eric Ketchum