How do I ignore subtractive collision?

I convert a brush group into static mesh. But when I put collision on object, I can still collide with subtractive brush.(colliding with air).

Hey rleiker13,

When you create your Mesh from a brush, are you then adding collision as Simplified Collision? If so, you’re creating a collision box around your entire Mesh.

If you open your Mesh in editor and set Collision Complexity to Use Complex Collision As Simple, this will create collision based on Mesh’s faces, and won’t place any collision around hole in your Mesh. You need to be cautious with this, however, as a Mesh with many faces with Complex Collision on it will require much more calculation and may result in collision check fails. For something as simple as what you’re showing, however, this should work fine.

An alternative would be to create shape you’re looking for from multiple Meshes, or to create individual blocking Volumes around your hole and use that for collision detection.

Hope that helps!

Thx! i appreciate your help!