Scene Color and Diffuse Color Post Process Bug
Both Scene Color and Diffuse Color render passes of a Post Process Material don't work correctly anymore in 4.7.4. It worked correctly in 4.6.
It basically doesn't render any self illuminated materials anymore, they are then just black. That also includes the skybox.
asked Apr 08 '15 at 07:39 PM in Rendering
Hi Davision -
You are miss understanding what the SceneTexture:Base Color / Diffuse Color is actually calling in the engine. The node looks at the Rendering Buffer for Base Color (Diffuse is actually the same, it is a deprecated input from earlier engine days when Base Color was still called Diffuse Color). When you set a Material as Unlit you lose access to the Base Color input of the Material Attributes (it becomes grayed out). Effectively this means that this material does not pass anything into the Base Color, or a 0 and would rendering black in the Post Process. This is working as intended.
Translucent and Additive Materials will not pass into Post Process materials with a Base Color as Translucency is calculated later in the Rendering Pipeline than Base Color pass.
answered Apr 10 '15 at 02:51 PM
Lovecraft_K ♦♦ STAFF
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