Can I get the editor move/rotate/scale gizmo in game?

Hey guys, as the title says… :slight_smile:

Is there any way to get the move/rotate/scale tools, same as in the editor, to show up in game?

So the player, at runtime, can select a mesh and move it around.

I have it working with sliders on a hud, but would be great to get the editor controls to show up.

many thanks!

bump @staff any one knows this?

Hello all,
Does anyone have some news about it?

Are there news/updates related to this question?

I ended up just coding my own. The actual gizmos seem to be editor only.

Any pointers where to start or implementation tips? :slight_smile:

bump… need this too