Visual Studio unable to Build using Perfoce

Hi,
I’ve setup a Perforce Server (DigitalOcean) and upped our Project to it.
The Workflow within the Unreal Editor works flawless. However, as I’m doing C++ things in VS13, I installed the official Perforce Plugin P4VS. I can connect to my Server edit Code and Submit it.

But I can’t build the Solution from within VS like I used to do. The error I run into is basically a linker error - none of my .h files seems to can link to their ****.generated.h files, IntelliSense is saying the same thing.
Another link-error is saying that “the /Binaries/Win64/UE4Editor-MyProject.dll can’t be opened”. If I check said Folder, i can find the .dll file, but I recognized that there isn’t any .pdb files like in my other offline Projects.

Saving the Code and then launching the Project off the Epic Launcher works as well as Hot Reloading Code while I am still in the Editor.

It’s important to have TypeMap configured before you submit files to perforce. See this: Using Perforce as Source Control for Unreal Engine | Unreal Engine 5.1 Documentation

UBT is not connected with perforce, that’s why this tool can have problems while accessing your binaries. All binaries should have +w attribute.

edited the TypeMap and reupped all my files fixed it, I can now build from within VS, thank you :slight_smile: