Set PlayerControllerClass to pawn

I have blueprint which contains camera component - lets call it camObj. And I have some player - lets call it playerObj. The camera is not attached to the player.
What I want my game to do is to click on the surface with my mouse and the playerObj will go to there. When I set the DefaultPawnClass to playerObj it works but when I set it to camObj like it should be it does not work.

I understand that the controller is set to the camObj because the DefaultPawnClass is camObj. So my question is how can i set the PlayerControllerClass to playerObj and the DefaultPawnClass still be equals to camObj?