Particle System

Hello. I have made a particle effect for a lighter, and it works when i turn around etc. But when i turn, run, it spawns outside the static mesh. It can`t keep up. Is it possible to lock the particle spawn to the static mesh? So when i run, turn around the effect stays still on the static mesh.

Hope this makes any sense :slight_smile:

On the Required module for your Particle System Emitters check UseLocalSpace

Yup, I found it earlier today. Guess my googling was kinda off yesterday :confused: The effect still gets kinda “stretched” when i move turn around. Any idea? :slight_smile:

Without seeing it I would guess it is motion blur. Add a PostProcessVolume to your scene, go to the PostProcessVolume section and check Unbound, then go to the MotionBlur section and set Amount to 0.

I have motion blur added for the whole level, and turning it off didnt help.
Added a screenshot. When i move my mouse fast to look around it looks like this.

Add an Inherit Parent Velocity module to each of your emitters.

Thank you :slight_smile: