Hello. I have made a particle effect for a lighter, and it works when i turn around etc. But when i turn, run, it spawns outside the static mesh. It can`t keep up. Is it possible to lock the particle spawn to the static mesh? So when i run, turn around the effect stays still on the static mesh.
Hope this makes any sense :)
asked Apr 08 '15 at 10:37 PM in Using UE4
On the Required module for your Particle System Emitters check UseLocalSpace
answered Apr 09 '15 at 05:38 PM
Add an Inherit Parent Velocity module to each of your emitters.
answered Sep 09 '15 at 03:30 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here