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Particle System

Hello. I have made a particle effect for a lighter, and it works when i turn around etc. But when i turn, run, it spawns outside the static mesh. It can`t keep up. Is it possible to lock the particle spawn to the static mesh? So when i run, turn around the effect stays still on the static mesh.

Hope this makes any sense :)

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asked Apr 08 '15 at 10:37 PM in Using UE4

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On the Required module for your Particle System Emitters check UseLocalSpace

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answered Apr 09 '15 at 05:38 PM

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avatar image Bjessa Apr 09 '15 at 05:43 PM

Yup, I found it earlier today. Guess my googling was kinda off yesterday :/ The effect still gets kinda "stretched" when i move turn around. Any idea? :)

avatar image RimmyD Apr 09 '15 at 05:49 PM

Without seeing it I would guess it is motion blur. Add a PostProcessVolume to your scene, go to the PostProcessVolume section and check Unbound, then go to the MotionBlur section and set Amount to 0.

avatar image Bjessa Apr 09 '15 at 05:55 PM

I have motion blur added for the whole level, and turning it off didnt help. Added a screenshot. When i move my mouse fast to look around it looks like this.alt text

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Add an Inherit Parent Velocity module to each of your emitters.

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answered Sep 09 '15 at 03:30 PM

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avatar image Bjessa Sep 13 '15 at 02:13 PM

Thank you :)

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