Specular highlights for translucent materials
At the moment, specular highlights for translucent materials (i.E. glass, water) doesn't work.
Are you guys working on this? Because this is a serious showstopper for some projects.
Otherwise UE4 rocks.
asked Mar 29 '14 at 01:18 AM in Rendering
I've made a trick for specular light. If you have only a few objects that need specular light and you are willing to make some custom materials for them, this can solve your needs:
answered May 19 '14 at 09:16 PM
Epic has said that they'd like to make significant improvements to translucency, but that they won't be doing it in the near future.
You can get more detailed information from the dev posts in this question: https://answers.unrealengine.com/questions/10362/reflectionsspecularity-on-translucent-materials.html
answered Mar 29 '14 at 01:50 AM
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