Crash on Project Load

Loaded up my project yesterday after not having changed anything and cannot get into the project.
Loads up but crashed with this message:

Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\AssetRegistry\Private\NameTableArchive.cpp] [Line: 97]
Bad name index 0/0

KERNELBASE.dll!UnknownFunction (0x000007fefd0a940d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fedd138074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FMsg::Logf__VA() (0x000007fedcfb774f) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:531]
UE4Editor-AssetRegistry.dll!FNameTableArchiveReader::operator<<() (0x000007feccb89b3b) + 107 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\nametablearchive.cpp:97]
UE4Editor-AssetRegistry.dll!FAssetDataGatherer::SerializeCache() (0x000007feccbb678e) + 12 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:475]
UE4Editor-AssetRegistry.dll!FAssetDataGatherer::Run() (0x000007feccbb361f) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:81]
UE4Editor-Core.dll!FRunnableThreadWin::Run() (0x000007fedd137346) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() (0x000007fedd12c32d) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32.dll!UnknownFunction (0x0000000076e759ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000770ac541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000770ac541) + 0 bytes [UnknownFile:0]

Crash in runnable thread FAssetDataGatherer

There was an update to 4.7.5 but that changed nothing.
Any help on this would be awesome.

Hi DLSoundDesig, it looks like a corrupted asset registry cache. Maybe try deleting CachedAssetRegistry.bin from your project’s Intermediate folder?

Hey DLSoundDesign,

We have not heard from you since your initial post. For tracking purposes, we must close your question at this time. However, if the suggestion above doesn’t help correct the issue you’re experiencing, please just respond here and your question will reopen.

Thank you!!