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Linux: UE4 Editor crashes when importing fbx over existing static mesh

Error-Type: Segmentation Fault (nullpointer)
Platform: Arch Linux 64 bit -- NVidia GTX 760 (driver: nvidia package with version 346.59-1)
Branch: release branch (4.7.5 tag) (compiled by myself)


Howto reproduce:

  1. Put the attached fbx file somewhere outside your project (I've put it in my home directory)

  2. Open the UnrealEditor

  3. Create a new project (empty without starter content)

  4. Rightclick in the content browser and click on import to /Game...

  5. Choose the fbx file

  6. Use the default fbx import settings

  7. After succesfully importing the fbx file, repeat steps 4 .. 6. (If being asked, overwrite all assets)

  8. => Crash


Attachments

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Tags:
fbx_file.zip (3.9 kB)
log.txt (106.7 kB)
crashinfo.zip (10.6 kB)
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asked Apr 09 '15 at 09:32 AM in Bug Reports

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Robert42
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Hey Robert42-

Thank you for letting us know about this crash. I was able to reproduce this on my end and have submitted a bug report (UE-13605) for further investigation. As a workaround it appears that, when importing the FBX the first time, if you select "Import All" then re-importing the mesh will not cause a crash.

Cheers

Doug Wilson

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answered Apr 09 '15 at 09:24 PM

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