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Two wheels moving separately (like a wheelchair)

Hey guys,

We're trying to develop a wheelchair-like vehicle in UE4. We're using two mouses to steer. Basically, we want to connect one mouse to each wheel.

It should work like this:

  1. If mouse 1 moves forward the vehicle moves right

  2. If mouse 2 moves forward the vehicle moves left

  3. If both mice move forward the vehicle goes forward

alt text

It should be something like this (an example we've used from a different post), but this example doesn't seem to work properly, especially the moving forward by using both mice.

Any advice, or further explanation regarding the example?

Thanks!

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asked Apr 09 '15 at 09:53 AM in Blueprint Scripting

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Sjors Jessen
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I'm not sure the engine has native support for multiple mice - I think you may have to do some OS-level fiddling for this to work. If I recall correctly, Windows maps both mice to the same pointer and you would need a third-party program for this (or some more direct C++ code!).

http://sourceforge.net/projects/dualmousekeyboa/ may be worth checking out. I may be wrong, though!

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answered Apr 09 '15 at 10:17 AM

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Jargon
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avatar image Sjors Jessen Apr 09 '15 at 10:59 AM

Hello Jargon,

Thanks I will check it out! However, we do think it is possible. The guys in this video: https://www.youtube.com/watch?v=0I0p9JU6sJw developed a sortlike simulator, also using multiple mice as sensors.

avatar image Sjors Jessen Apr 09 '15 at 11:17 AM

Hello Jargon,

My first explanation might have been a bit unclear and wrong, thus I've made an illustration.

alt text

Hopefully this helps!

Kind regards

mice.png (19.3 kB)
avatar image Sjors Jessen Apr 09 '15 at 11:21 AM

Pardon me,

Second figure: right wheel goes forward (vehicle turns left)*

avatar image MYK95 Apr 10 '17 at 07:55 PM

Question, How easy would it be for a setup like this to work so both joysticks on a controller controlled the throttle for both wheels?

Thanks in advance.

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