It should be something like this (an example we’ve used from a different post), but this example doesn’t seem to work properly, especially the moving forward by using both mice.
Any advice, or further explanation regarding the example?
I’m not sure the engine has native support for multiple mice - I think you may have to do some OS-level fiddling for this to work. If I recall correctly, Windows maps both mice to the same pointer and you would need a third-party program for this (or some more direct C++ code!).