Hey guys,
short story: I am using Ray Traced Distance Field Shadows in combination with destructible meshes. Once I create a destructible mesh out of my StaticMesh I lose some control over it. For example, i want to set the distance field resolution on a destructible mesh or raise the mass of it (so that my wall doesn’t fall over when i walk against it). But the options or not there.
That being said, my goal is to create a fully destructible level. I use, as I said, Ray Traced Shadows.
So how would you do this? How is it handled in Fortnite for example?
Thanks