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How to connect two landscape splines within different sub-levels ?

Hello guys ! I'm working with the spline tools within multiple sub-levels, and meet some problems:

Currently the world terrain was generated by world machine and was divided into several sub-levels in order for level streaming. Now there's a path leading from POINT A (in sub level 1) to POINT B (in sub level 2), I paint the path with the spline tool, and use the deform tool to make the landscape fit the spline path. But I can't find a way to connect splines within two different sub levels. I attached a picture and an editor shot to explain the problem. Thank you very much !!

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asked Apr 09 '15 at 11:04 AM in Using UE4

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IchBraucheBenzin
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avatar image IchBraucheBenzin Apr 10 '15 at 11:03 AM

Actually I tried to drag the anchor to the outside of the sub level region, but only the current sub level's landscape will be deformed and it won't affect another, that's why makes it hard to adjust the connection area.

avatar image angine Apr 10 '15 at 11:09 AM

I got the same problem.. I would also like to know how to solve it :(

avatar image eXi Apr 10 '15 at 11:10 AM

Just here to ask for more information for other users:

Would you mind showing an actual screen of the problem? I guess this will help others to 100% understand what you problem is. (:

avatar image IchBraucheBenzin Apr 10 '15 at 02:49 PM

Thanks for the advice, screen shot added :)

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3 answers: sort voted first

Now it's 4 years later, is it possible to connect landscape splines from different landscape tiles?

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answered Jan 08 '19 at 04:05 PM

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Haoris
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avatar image RichardWilliams Apr 14 '19 at 06:17 PM

Wanted to test this for myself, so did the simplest check I could of having a landscape spline go across two different map tiles. As long as the levels in question are loaded and the Persistent Level is set to Current, there doesn't seem to be any problem (at least on 4.20, but you'd hope the functionality would still be there in later versions).

[1]: /storage/temp/274186-landscape-spline.jpg

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Hi,

This currently isn't possible with 4.7, but looks like it will be included with 4.8. It looks like it was integrated with CL-2489554 (UE-6383).

I hope this helps.

Tim

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answered Apr 10 '15 at 05:21 PM

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Tim Hobson ♦♦ STAFF
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avatar image IchBraucheBenzin Apr 13 '15 at 07:34 AM

Thank you for the information :)

avatar image Reactant Jun 12 '15 at 09:04 PM

Now that 4.8 is out i cannot seem to place a spline point on my landscape tile at all, am I possibly doing this wrong?

Edit (got it working): For all who try this later, be sure to set your tile as current, and not the persistent level

avatar image IronBoundManzer Oct 14 '16 at 05:07 PM

Can you please show me how you did it ! ?? I have two landscapes in two levels, not same height. I want to use them both using Level Streaming.

I'm out of options this seems to be the only viable one. PLz

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Can you please show me how you did it ! ?? I have two landscapes in two levels, not same height. I want to use them both using Level Streaming.

I'm out of options this seems to be the only viable one. PLz

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answered Oct 14 '16 at 05:06 PM

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IronBoundManzer
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avatar image angine Oct 24 '16 at 04:12 PM

Are you using World Composition (there is a checkbox in the World Settings to enable it)? It allows you to make a tiled landscape which is usually created within a landscape generator(for example World Machine) and then imported into Unreal. Using landscape splines works without any problems. I'm not sure but i guess it's not possible if you have two single landscapes.

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