Colors are wrong

First picture is unlit. As you can see the defined color in the material does not matched the color in the viewport which is set to unlit. The map is clean with only the asset in it.

With Base Color Render pass set in the viewport it is even more extreme off:

I’m pretty sure every graphics designer or print designer would now hold a hour long monolog how important exact colors are. I hope that is a easy fix.

I’m having similar problems. Unlit everything, default camera, causes what appears to be a higher contrast (darks are darker, lights are lighter). I played around a bit with contrast on the camera, but I couldn’t quite get it right. Has anyone seen this?