GetWorld()-> ComponentSweepMulti (...) ignore Rotation. Why?? ((
Were you able to get the behavior you were looking for by switching to using LineTraceMulti()? What exactly was the behavior you were looking for and what behavior did you have when using ComponentSweetMulti()? If you were able to solve the problem by using a different function would it be acceptable if I closed this post for tracking purposes?
answered Apr 27 '15 at 02:08 PM
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