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Issue with "Project" blueprint node in VR?

alt textI'm using the "Project" node in my HUD blueprint to take the position of an object in the world and return a 2D position to draw a highlight over it.

Taking the X and Y from the returned vector to position the 2D highlight is working perfectly in normal play, but as soon as I switch to stereo rendering all I get back is the center position of the screen.

Has anyone else tried using the Project node like this? It's a bit hard to search for given the nature of its name being used for more common purposes, but the documentation is here:


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asked Apr 09 '15 at 02:06 PM in Blueprint Scripting

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avatar image SVR33 Apr 18 '15 at 12:10 AM

Hi daPing,

I struggled with the project node for a long time before giving up and creating an alternative solution. I was trying to do something similar to what Liondog was attempting in this thread:


Weeks later and I'm really not happy with my solution and coming back to the project node but I feel like it might be broken, as I've never actually seen it used and can't get it working for the life of me. Have you any luck?


avatar image daPing Apr 20 '15 at 12:38 PM


Thanks for replying. The setup shown worked fine on 4.7.5, once I'd got the Objective Location object referenced right. I honestly haven't continued trying to develop this any further at the moment, but if / when I get back to it I'll maybe try something different.

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The key is to understand that VR renders on splitted screens, i think thats why its fails to convert the projection.

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answered May 22 '15 at 11:28 PM

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