Issue with "Project" blueprint node in VR?
I'm using the "Project" node in my HUD blueprint to take the position of an object in the world and return a 2D position to draw a highlight over it.
Taking the X and Y from the returned vector to position the 2D highlight is working perfectly in normal play, but as soon as I switch to stereo rendering all I get back is the center position of the screen.
Has anyone else tried using the Project node like this? It's a bit hard to search for given the nature of its name being used for more common purposes, but the documentation is here:
The key is to understand that VR renders on splitted screens, i think thats why its fails to convert the projection.
answered May 22 '15 at 11:28 PM
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