Issue with "Project" blueprint node in VR?

I’m using the “Project” node in my HUD blueprint to take the position of an object in the world and return a 2D position to draw a highlight over it.

Taking the X and Y from the returned vector to position the 2D highlight is working perfectly in normal play, but as soon as I switch to stereo rendering all I get back is the center position of the screen.

Has anyone else tried using the Project node like this? It’s a bit hard to search for given the nature of its name being used for more common purposes, but the documentation is here:

Hi daPing,

I struggled with the project node for a long time before giving up and creating an alternative solution. I was trying to do something similar to what Liondog was attempting in this thread:

Weeks later and I’m really not happy with my solution and coming back to the project node but I feel like it might be broken, as I’ve never actually seen it used and can’t get it working for the life of me. Have you any luck?

J

Hi,

Thanks for replying. The setup shown worked fine on 4.7.5, once I’d got the Objective Location object referenced right. I honestly haven’t continued trying to develop this any further at the moment, but if / when I get back to it I’ll maybe try something different.

The key is to understand that VR renders on splitted screens, i think thats why its fails to convert the projection.