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[BP] How to move a Camera Component in a possessed Pawn?

I'm creating a first person game that allows the player to switch to other cameras and move them around the world.

These cameras are in Blueprints, along with two boxes that are used for triggering.

When the player enters one of the boxes I cast to the Camera Blueprint, move the camera component to the player's current location and then possess that camera.

The Camera BP contains a graph that should move the camera based on player input. However, when I try to move the camera again, whilst it is possessed, it will not move.

There seem to be 4 ways to move the Camera Component (see pic - I've unhooked them just for the pic) and I've tried all 4, using Print Screens to confirm that values are being fed into them and that those values are not 0,0,0.

Any ideas?alt text

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asked Apr 09 '15 at 04:02 PM in Blueprint Scripting

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Jimmy_Jazz
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