In order to assist you better, weâre going to need the from the package actually failing. Could you please try to package your project again and save the as a .txt file and upload to them to your next reply?
Also, if there are any saved within your project file, or the packaged file once the error occurs, it may be helpful for those to be uploaded as well. Here is an example of where would be saved: \Unreal Projects\MyProject44\Saved\
Here is an example of saved from a packaged file (I saved it to the Desktop): Desktop\WindowsNoEditor\MyProject\Saved\
You will see, he fails the packaging because he doesnât found 15 assets than I deleted ( Test Asset, Material Asset etc⌠)
( I copy/paste the log genereted after fail in Unreal )
I sense that UE4 try to package with an old version of my scene, but I tried to delete my old folder with my old version, I deleted all âghostâ asset in World Outliner, I change the path for map in Map&mode etc⌠and he builds again âtest1â ou âmaterialtestâ. âŚ
Iâve spoken with the developers and we noticed that while looking over your , there are spaces within the naming conventions. For example: Cuisine_01 4.7 - 2 shouldnât have all of those spaces.
We believe that if you rename these files that have spaces within them, then your project will cook appropriately.
If this does not work for you, please respond back with additional details and include the new as well and we will then again review them, and help you come to a resolution.
LogUObjectGlobals:Warning: Failed to find object âObject /Game/ArchVis/Mesh/Statue.Statueâ
I donât understand, Statue.statue is the basical mesh in blank scene⌠Why Unreal need it for build my currently scene⌠?