Packaging Failure ( cook file, not found asset )

Hi all and sorry for my bad english :d

I ve packing problem. When I try to packaging my project, UE4 fails :frowning:

I tried to :

-When I open Cook.txt file, I ve 15 errors, for example :

LogLinker:Warning: Can’t find file ‘/Game/Myproject_01/Test/test2’
[2015.04.09-15.12.13:928][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/MyProject_01/Test/test2’: Can’t find file ‘/Game/MyProject_01/Test/test2’

Test2 was an old asset I ve imported for a test, and I deleted it.
I deleted it in Content and Browser and in World Outliner.

My project started in 4.7.2 and I switched in 4.7.4.

Why Unreal need this old asset ( deleted ) like Test01, TextureTest01 etc… ?

If you have any idea…

thanks

Hey Alec-,

In order to assist you better, we’re going to need the from the package actually failing. Could you please try to package your project again and save the as a .txt file and upload to them to your next reply?

Also, if there are any saved within your project file, or the packaged file once the error occurs, it may be helpful for those to be uploaded as well. Here is an example of where would be saved: \Unreal Projects\MyProject44\Saved\

Here is an example of saved from a packaged file (I saved it to the Desktop): Desktop\WindowsNoEditor\MyProject\Saved\

Looking forward to hearing back from you, thanks!

Hey , and thanks for your answer :slight_smile:

I attached the Log Files

[link text][1]

38291-log+unreal+packaging.txt (3.47 MB)

You will see, he fails the packaging because he doesn’t found 15 assets than I deleted ( Test Asset, Material Asset etc… )

( I copy/paste the log genereted after fail in Unreal )

I sense that UE4 try to package with an old version of my scene, but I tried to delete my old folder with my old version, I deleted all “ghost” asset in World Outliner, I change the path for map in Map&mode etc… and he builds again “test1” ou “materialtest”. …

Ha, and I specify : My current scene is a “copy” of my original scene.
Because my scene started in 4.7.2 version, and I finish it in 4.7.2

When UE4 prompts for Copy - Conversion - Or Skip Conversion, I chosen “Open a copy”

I don’t know if it’s important for resolve my issue

Hey Alec-,

I’ve spoken with the developers and we noticed that while looking over your , there are spaces within the naming conventions. For example: Cuisine_01 4.7 - 2 shouldn’t have all of those spaces.

We believe that if you rename these files that have spaces within them, then your project will cook appropriately.

If this does not work for you, please respond back with additional details and include the new as well and we will then again review them, and help you come to a resolution. :slight_smile:

Thanks!!

Hey Samatha, sorry for the delay, I was in week end :slight_smile:

So, I tried to rename the folder Cuisine_01 4.7 - 2 in Cuisine_01_4_7

but the packaging failed again :confused:

I attached the new error
[link text][1]

38551-new_log.txt (1.35 MB)

LogUObjectGlobals:Warning: Failed to find object ‘Object /Game/ArchVis/Mesh/Statue.Statue’
I don’t understand, Statue.statue is the basical mesh in blank scene… Why Unreal need it for build my currently scene… ?

Thank you again !

You have several objects with a space in the name of the path. Something like:

/Game/StarterContent/Glass type/M_Glass_Red

Need to remove those spaces and it should hopefully fix the problem.

-Pete

Wahh, thanks very much and Psauer !!! It works !!!

thank again !! :slight_smile:

You’re welcome, please let us know if you have any further questions and we’ll be more than happy to assist you.

Have a great day!