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How to let a client possess a pawn and replicate its movement to other clients?

Could anyone help me out by answering with a step for step guide how to do this using only blueprints. Thanks in advance.

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asked Apr 09 '15 at 05:14 PM in Blueprint Scripting

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avatar image Taurian Apr 30 '15 at 08:36 PM

I'd like to know as well. For some reason you can't use the Flying project for multiplayer. It's almost like it's missing some server/replication logic.

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