[4.7.5] Project Launch/Package failed - RunUAT.bat ERROR
Okay, I need to get to the bottom of this error. A few days ago, I was using 4.7.3 and realised my project was unable to launch or package for Windows 7. From seeing the Log files, the error was that RunUAT.bat could not be located.
I googled this error to find a number of answers said to open UE4.sln in visual studio and change 'Development editor' to 'Development' and re-build. This was confusing to me as I have only used Blueprint projects in the engine downloaded from the launcher, I had never touched visual studio or the source code from Github. After a few hours of messing around trying to get the source code working, I generate UE4.sln, change to 'development', click build/rebuild and to my luck I get 'build failed' in visual studio
Since then there have been two hotfix updates and we are now on 4.7.5.yet no changes, still cant package my game.
So today, I installed UE4 on a different PC (and one of my university computers) and WHAT? Using different PC's different versions,and even in a completely blank file, I always get this error and am unable to launch or package any project from on any PC.
Please let me know if anyone can help, my university deadlines are approaching and I need to get this game packaged for windows!
I believe that most failures of runAUT.bat ERROR: Automation Tool could not be run properly or something. I have possible solutions for you. - Use Visual Studio 2013 to change Development editor to development and make sure every file/Asset in your game is compiled and fully build through Visual Studio 2013
That is all the possible solutions. Btw showing the log output will be helpfull in some short ways.
answered Aug 11 '15 at 10:39 AM
Sorry for the late response. Do you have another drive on your computer to try? I am not 100% sure that a USB drive will work correctly.
At the same time, what you can try is deleting the same stuff as above from your project, restarting, copying your project and opening same in the newest of the 4.8 previews? We've had a number of fixes make it into the previews, so we can see if your issue has possibly been fixed in the interim. Be sure to make a copy, do not convert in place.
answered May 28 '15 at 02:32 PM
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