2D enemy sprite depth

Hey guys!

I’ve been using Unreal the past month, and I’ve had some real enjoyment with the program - kudos to the team! I’ve made a lot of different little projects, and whenever I needed help, I came in here and usually found a solution to my problem!

However, now I need to know if there is some way to arrange depth for 2D sprites? I’m making a little topdown game, where the sprites move as is known from, for example, the early Zelda games. The problem then, is that the sprites jumble randomly on top of each other with no motion of depth. Is there a way to make sprites “aware” of where they are on the y-axis (my “Up and down” axis), and stack up accordingly?

Help is very much appreciated!

Hi TheHamiltonian,

We noticed that this is a duplicate post of this question: 2D enemy sprite depth - Programming & Scripting - Epic Developer Community Forums

We will be closing this post in order to focus the discussion in one place.

Thanks,

TJ