How do you make a player controlled rolling ball for Paper2D?
I want to make a feature in my game were the player tranforms into a controllable ball that can jump and has air control but still rolls well in paper2D and im wondering how to go about doing this?
also would it have to be made a pawn for the player to take over it without the normal controls of the character affecting the balls movements. ( I have tried using the 3d roller ball example and locking y axis but it seemed like the controls might of been messed up by my 2d character bp controls)
asked Apr 09 '15 at 06:23 PM in Blueprint Scripting
In order to add a roller ball into your level, you should create it as a sprite since you're working with Paper2D. If you take a look at our Content Examples, you'll be able to learn a bit more about Paper2D and kind of 'reverse-engineer' what they've done within the Paper2D map. Content Examples is available in the Epic Launcher under the Learn tab, you'll see it listed just below 'Engine Feature Samples'.
Here is the Paper 2D Content Examples documentation. I would suggest reviewing this page as well as the related topics which are included at the bottom of that specific page I originally linked to you. You're more than likely going to need to create a flipbook, depending on how exactly you're implementing this roller ball.
answered Apr 09 '15 at 08:04 PM
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