I am having trouble with some lightmap issues and couldn't find a solution yet. I checked the unreal documents but couldn't understand a few things.
Thanks so much for your help
asked Apr 09 '15 at 07:38 PM in Rendering
You're on the right track with most of your thoughts with Lightmapping.
The issue you're seeing is directly related to indirect lighting from your light source and bounce.
You can see a basic example here that should help some: https://wiki.unrealengine.com/LightingTroubleshootingGuide#Why_is_there_shadow_splotches_on_my_static_mesh.3F.2C_or_How_to_clean_those_dirty_lightmaps.3F
I have created a day cycle which is using dynamic lightning. Do you thing I will need lightmaps or I have to disable Precomputed Lightning?
If you're planning to use a day/night cycle there should be no need for static lighting for the most part. There are instances where you would want to use a combination of both, but for most cases if someone makes a conscious decision to use Dynamic lighting that's because there are plans to utilize it only in that way.
answered Apr 13 '15 at 03:51 PM
Tim Hobson ♦♦ STAFF
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