x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

"Bug" UMG Crash "Button Visibility Function"

http://gyazo.com/963ad4606fcf70308b297cd5f7e207d3 http://gyazo.com/8094d7c8b1e50bc1805cdc1496a205ef In-game testing crashes when widget "Button" is called to appear with a boolean branch.

MachineId:B305E71A40F9C6AE70063AA108B06C57 EpicAccountId:ba8348aab43d45c5bea8211e4b49afc6

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: false [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\UMG\Private\Components\Widget.cpp] [Line: 551]

KERNELBASE + 24684 bytes UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] UE4Editor_Core!FOutputDevice::Logf_VA() + 248 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144] UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224] UE4Editor_UMG!UWidget::ConvertSerializedVisibilityToRuntime() + 85 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\umg\private\components\widget.cpp:541] UE4Editor_UMG!UWidget::ConvertVisibility() + 72 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\umg\public\components\widget.h:368] UE4Editor_UMG!TMemberFunctionCaller)const __ptr64>::operator() const & __ptr64>() + 79 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:162] UE4Editor_UMG!TBaseUObjectMethodDelegateInstance<1,UWidget,EVisibility __cdecl(void),TAttribute >::Execute() + 271 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:682] UE4Editor_SlateCore!SWidget::SlatePrepass() + 129 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\private\widgets\swidget.cpp:377] UE4Editor_SlateCore!SWidget::SlatePrepass() + 163 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\private\widgets\swidget.cpp:380] UE4Editor_SlateCore!SWidget::SlatePrepass() + 163 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\private\widgets\swidget.cpp:380] UE4Editor_SlateCore!SWidget::SlatePrepass() + 163 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\private\widgets\swidget.cpp:380] UE4Editor_SlateCore!SWidget::SlatePrepass() + 163 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\private\widgets\swidget.cpp:380] UE4Editor_SlateCore!SWidget::SlatePrepass() + 163 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\private\widgets\swidget.cpp:380] UE4Editor_SlateCore!SWidget::SlatePrepass() + 163 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\private\widgets\swidget.cpp:380] UE4Editor_SlateCore!SWidget::SlatePrepass() + 163 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\private\widgets\swidget.cpp:380] UE4Editor_SlateCore!SWidget::SlatePrepass() + 163 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\private\widgets\swidget.cpp:380] UE4Editor_SlateCore!SWidget::SlatePrepass() + 163 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\private\widgets\swidget.cpp:380] UE4Editor_SlateCore!SWidget::SlatePrepass() + 163 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\private\widgets\swidget.cpp:380] UE4Editor_Slate!PrepassWindowAndChildren() + 548 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:984] UE4Editor_Slate!FSlateApplication::DrawPrepass() + 551 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1029] UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() + 523 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1068] UE4Editor_Slate!FSlateApplication::Tick() + 2879 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1323] UE4Editor!FEngineLoop::Tick() + 4447 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2284] UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Product Version: Not Selected
Tags:
more ▼

asked Apr 09 '15 at 08:12 PM in Bug Reports

avatar image

Fruity
66 2 7 12

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hello Fruity,

After looking over your issue, I found that the editor is crashing because your binding is not always getting a return value. If you connect the execution pin from the print string to the return node, this will prevent the crash that you are experiencing. I hope this this helps.

alt text

Make it a great day

more ▼

answered Apr 10 '15 at 01:52 PM

avatar image

Rudy Q ♦♦ STAFF
47.2k 545 132 525

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question