How to highlight an entire object (not just outline)?
I have created a material that outlines objects of interest in my game. I used a custom depth map and sobel operator to accomplish this. I did this by following this tutorial exactly
Now I want to enhance the effect by also blending a material over all the pixels contained within the outline. Would appreciate any advice on how to achieve this, whether it's similar to how I did the outline or it's an entirely different approach I may want to consider. Thanks!
asked Apr 09 '15 at 09:00 PM in Rendering
Look at the Content Examples in the map "Blueprint Communication" - the second last example there also uses a PostProcess material like you do for an outline effect, but it also uses a "flashing" material which applies to the whole mesh.
You could also just blend (lerp) a solid color in your current PostProcess material.
answered Apr 13 '15 at 02:35 AM
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