[Bug] [Pull Request] GetOverlappingComponents returns incorrect result
If I call GetOverlappingComponents node from OnComponentEndOverlap event callback it returns cached outdated array of components. But If I call GetOverlappingComponents by other event or action right after end overlap event it returns correct array. It seems like this event is triggered before the update of overlapping components.
It's reproduced in any projects. BP Rolling project is most convenient for bug demonstration.
Please checkout my pull request with fix – https://github.com/EpicGames/UnrealEngine/pull/1044
answered Apr 11 '15 at 11:53 AM
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